Tuesday, 23 April 2013

Image 4

Initial Rough Sketch:


Digitalised:


Reference Images:













Textures:







Image Production:













To finalise, I need to take the image into Uni to check the lighting and colours.

CS Procedural Rhetoric Task

For a task in CS, we had to study a game from the list below and analyse its procedural rhetoric. The List of Games was:
  • September 12th
  • Anti-War Game
  • America’s Army -
  • Operations
  • NY Defender
  • Kabul Kaboom
  • Save the Whale
  • Dafur is Dying
  • Balance of Power
I chose to look at 'Save the Whale' as it has roots in my subject of choice for the essay. The questions we were asked were:

Play one of the video games here - or one of your

choosing - and analyse its procedural rhetoric. As
you play the game, you should keep the following
questions in mind:
  • What are the rules of the system?
  • What is the significance of these rules (over other
  • rules)?
  • What claims about the world do these rules make?
  • How do I respond to those claims?

This simple game has been made to teach children how to add up numbers. The child must look at the pipes number they already have, and find the other end of the pipe with the correct number to add up to ten. They must do this to fill the water up so the whale can be free. The rules teach children to be kind to Whales and help to free them, as well as teaching them about numbers.


Even though the game is predominantly about teaching children how to add up numbers to ten, the rule of the game is basically to 'save the Whale'. This rule teaches children that they must be kind to nature, and that Whales should not be kept captive. The rules claim that Whales are captive animals, and that we must protect them. The political views behind this game belong to Greenpeace. However they are not giving subliminal messages for children to want them as a political party, they are only teaching children about being kind to Whales. The child responds to the rules of the game by saving the Whale and freeing him, leading to the child believing this is the right thing to do.  

Monday, 22 April 2013

Image 3 Completed












'Uneasy at The Docks'
I really like how this picture has come out, and it is my favourite of my images so far.


Sunday, 21 April 2013

Image 3 and 4 Ideas

I wanted Images 3 and 4 to be set in America, as the character sets off on a boat. Here are my initial sketches:
(They are very rough)



After this I chose my two favourites to do rough digitally to give an idea of colour, lighting, effects etc.

Idea 1
'Leaving America'


I loved this idea, as I can really play with the lighting in this to give a mood. I also wanted to give a sense of location, and using a famous landmark does a good job of doing this.


Idea 2
'Bustling Docks'


I liked this idea also, as I can give the viewer a sense of the location as well as portray how busy it is. I can also show the horses agitation to this and give a feel of being in this dock.

I want to do both of these images, however I am going to start with Idea 2. These are my reference images for this piece:





After struggling to find any reference images of New York Docks at this time period, or at any time period, I used Hidalgo to find some similar looking structures to go off.




Here is the initial outline of the image completed: