Well, basically our project is to follow along with our idea from the last project (Our game design document) and create a small playable demo, or something interactive of it. This can either be 3D, using the CryEngine or 2D, making a 2D game or a cutscene etc. As a 2D interested person, I would rather do something 2D for this project, however our idea will not be successful in a 2D type game. After discussing with our tutor, I have had some thoughts on what I want to do. I had a discussion with my team mate from my previous project, and we had the idea of working together again as 2D and 3D artists to create a final 3D demo which would look really good.
Liam would create the main 3D parts, such as the house etc. I would create 2D drawings of rooms to give a 2D view of the whole house to work off. I would also be happy creating some 3D assets for the house and helping with the CryEngine final output.
First of all I wanted to look at some games that have been created with the CryEngine.
Cabal 2:
http://www.gamasutra.com/view/pressreleases/182515/Stunning_MMORPG_Created_with_CryENGINEreg_3_Prepares_forLaunch.php
http://www.youtube.com/watch?v=1u2iJazEeYw&list=UUegVSEhkdE2AT2ESSgZleAQ&index=6
Cabal 2 is a MMORPG created using the CryEngine.
Abduction:
http://www.vg247.com/2012/11/07/abduction-is-a-stealth-based-game-being-built-using-cryengine-3/
Abduction is a stealth based game.
Thursday, 13 December 2012
Thursday, 22 November 2012
I have finished! Self Evaluation.
Self Evaluation
BA4 Game Design Document
BA4 Game Design Document
For
our project we were given a choice of games to recreate how we wanted.
Instinctively me and my partner Liam both went straight for ‘The Portopia
Serial Murder Case’ on the SNES. We both decided on this as it was the most
unusual game of the bunch and really jumped out as us. We could create a well
thought out, narrative driven detective game with our own twist, something that
hasn't been experimented with much. We knew that this game may not be one of
the popular choices, giving us a chance to be unique in our idea. After we
looked at the original game, ideas began to flow, and we ended up deciding on a
thriller type investigation game in a graphic novel style. My first thoughts
were, what will keep people playing our game? The first idea that came to mind
was horror. Everyone loves to be scared, and this aspect of gameplay keeps the
player immersed in the world. The narrative flowed naturally from this. We
conducted research into real life horror stories, looked into cults and decided
on a narrative which was both believable and horrific. We decided to push the
boundaries of horror and make our game as dark and disturbing as we could. A
game that would make people want to finish the narrative and be the hero.
In our project I was the role of Concept
Artist, as well as helping out with bits of the written work. After we planned
out our idea, I was happy we were going for a graphic novel style as it suited
my drawing style. I began work on characters and locations and the work seemed
to flow, as I really loved the characters I was creating. After writing the
character biographies I could really imagine how they were going to look, and
this made the drawings so much easier to complete.
The
design process I went through was tough, as I began with the easy drawings,
characters etc, but was then left with the harder stuff to complete like
environments. However I would not put anything in the final document that
wasn’t perfect, and although this caused a lot of angry tantrums at my
computer, it worked in my favor as I am 100 percent happy with all the artwork
I submitted into the final document. I thoroughly enjoyed experimenting with
the art style through the use of colour and lighting, and if I had more time I
would have completed much more artwork. I am going to continue working on art
for this idea anyway, as it is stretching my art skills to the limits, which is
a positive experience as it is helping me improve.
Our
final document came out really well, and I am extremely proud of all of the
artwork I submitted into it. Working with Liam Gallagher-Vaes we have put
together an extremely well thought out design document, which we are both proud
of and enjoyed doing.
497 words of goodness.
I am quite sad this project is over. I really enjoyed it.
Tuesday, 20 November 2012
Sunday, 18 November 2012
New Artwork
This is the storyboard I put together in the form of a graphic novel.
The Kasumi family also had to be redone Japanese, and below are all 3 family members.
This image shows how doors glow yellow in the game when the player must enter them.
Saturday, 17 November 2012
CS Presentation Script/Research
How does 'The Walking Dead' successfully create a coherent world through the use of Transmedia Storytelling?
To start off with I wanted to define some of the words in my
title to link to my presentation. First of all Coherent basically means
consistent and realistic. If a game world is not coherent, that it is not
believable. Transmedia storytelling is telling a story using lots of different
types of media. This links to the series that I looked at.
The Walking dead is a great example of Transmedia
storytelling. They have really done a lot to this story to
expand it from its roots. The expansion of the series now includes the TV
Series which is based off the graphic novel and began in 2009. It also includes 3 games, a prequel to the TV
Series called Dead Reckoning, A 5 part episodic game and a FPS to be released
in 2013. There has also been webisodes created based on characters from the TV
Series. Robert Kirkman has also written 2 novels based on the Governors
character from the narrative.
The Walking Dead began in 2003 as a series of comics created
by Robert Kirkman and Tony Moore. It is based around the story of Rick Grimes,
a police officer who awakens from a coma to find he is in the middle of a
zombie apocalypse. It follows the story of how he reunites with his family
and his struggle for survival. It follows the lives of Rock, his wife Lori and
their son Carl as well as his partner in the force, Shane and the tension
caused by the end of the world.
The Walking Dead TV series was first aired in 2009, and is
based on the graphic novel. It follows the same story arch, following Rick
Grimes. However it has its own twist on the narrative also. Now on Season 3,
the series is growing stronger and more popular each season. It has the same
characters as the comics, as well as locations, but adds new faces and people
to give it its own unique edge.
The Walking Dead, Dead Reckoning was released by AMC in February
2012 to promote season 2 of the TV series. It features the story of Shane Walsh
as he survives the outbreak before he goes to see Rick at the beginning of
Season 1 of the TV Series. It serves as a prequel to his role in the narrative.
The game was created in a graphic novel style, with ‘pages’ and a drawn look.
The 5 part episodic game by Tell Tale Games features a new
character in the world called Lee. It follows his story as he finds a young
girl called Clementine and they struggle to survive in the zombie apocalypse.
It features a graphic novel art style as it was directly influenced by it. It
also features some well known characters from the comic. There is still one
more episode left to be released in this series.
The new first person shooter in production at the moment will
be a prequel to the TV series and will follow the story of Daryl and his
brother Merle in the beginnings of the outbreak. It is set to be released in December
2013.
There have been 2 lots of Webisodes released by AMC to support
the main TV Series. They have been based on influential characters in the TV
Series. The First series of Webisodes is called Torn Apart and was released
after season 1 to help promote the release of season 2. It is based on a Walker
from the first season who Rick shoots. This zombie was the first he encountered
in the whole series. Her name is Hannah, and it basically shows how she became
to be a zombie. The second series of webisodes was released in 2012 to promote
season 3 of the walking dead. It follows a new character Chase as tries to
reach his sister.
Robert Kirkman also wrote 2 novels which follows a character named Phillip Blake, who is the
Governor of Woodbury estates. It follows how he became to be this influential
role in both the comic and the TV series. The second novel follows the story of
a girl named Lilly and her group as they come across Woodbury and its secrets.
What I decided to find out is why this world is so coherent.
For this, I looked through all of the different Medias and found links. These
links are what make the world coherent. Fans of the series will find these
links and be like, “oh that’s Glenn, he’s in the TV series!” For fans, this is
what makes this world so strong and immersive. The narratives flow into each
other so well, it feels real.
The character looks from the Graphic Novel to the TV series
just shows how close they wanted to make it to the comic. The coherency in the
characters appearance helps to make it consistent.
There are some characters that appear in the 5-part game as
well. Hershel Greene and Shawn Greene are two examples, Shawn Greene is not in
the TV Series, however is mentioned as Hershel's son who died. Glenn also
appears in the game. The game serves as a prequel to the comic and the TV
Series of these characters narratives.
Shane also appears in the prequel game, Dead Reckoning. His
look is mirrored throughout the graphic novel and TV Series.
One link that appears throughout many of the different series
is Hershel. He appears in the Graphic Novel, TV Series and the 5-part game.
Hershel looks the same throughout the different series. Fans will instinctively
know that it is him just from how he looks.
Glenn also appears in the comic, TV Series and game. The game
serves as a prequel to before he meets up with Shane’s group in the TV series
and saves Rick. His look is mirrored throughout the narratives.
From the first episode of season 1, Rick kills a half eaten
walker. This is the first zombie he encounters after leaving the hospital. She
also appears in the Webisode ‘Torn Apart’ which shows how she came to be a
walker.
The Farm also appears in the comic, TV Series and the Game.
As you can see from the images the game is identical to the comic layout of his
farm; however in the series they changed it slightly to include a lot more
land, as the narrative is slightly different. However they kept the most
noticeable links to how his farm looks such as the large barn and white house.
Atlanta appears in both the comic and the TV Series, and this
is where the narrative begins for Rick. This is also where the narrative begins
for Lee in the game, as he is currently being driven out of the city in a
police car at the beginning of episode 1. The second webisode is also based
just outside Atlanta.
Georgia is also where part of the game is based. Lee is from
Macon in Georgia, and the group visit this area in episode 1. This crosses over
the 2 different groups paths, and links them to the same area. Hannah from the
first webisode is also from Georgia, and this is where it is set.
Kings County Sheriffs Department in Georgia is where Rick and
Shane work in both the Graphic Novel and the TV Series. It also appears however
in the prequel game Dead Reckoning.
Georgia is where the prison is located. The Prison appears in
both the graphic novel and the series.
Woodbury in Georgia appears in the graphic novel, TV Series
and in the Novels. This area is portrayed the same throughout the different
medias as a sanctuary for the characters, but this is questionable.
To summarise all of my research, as you can see the creators
of the walking dead world have gone into exponential detail to make sure the
worlds and its characters are coherent. Every single added extra they have made
onto the series links to another part in some way, and this is why this series
is so successful. It’s done in such a way that a viewer of the TV series will
go out and get the game or the graphic novel, or a long time reader of the
comics will watch the series. It makes the viewer active to seek out the extra
add ons they can get to the original story. As a fan of this world myself, I
actively sought out these extra bits as I want to read the novel to find out about
the governor in the story, and also find out what happened to Shane before the
zombie apocalypse started. All of these links to the series create a strong
believable world, and the use of characters makes the viewer want to find out
about what happened to that character before this all happened, you feel
empathy for them. The popularity of this world stems from its use of coherency
throughout the series, whether it’s from the comic to the TV series or to the
game etc, and its strong portrayal of this desolate world and its fragile
inhabitants.
Subscribe to:
Posts (Atom)