BA4 Game Design Document
For
our project we were given a choice of games to recreate how we wanted.
Instinctively me and my partner Liam both went straight for ‘The Portopia
Serial Murder Case’ on the SNES. We both decided on this as it was the most
unusual game of the bunch and really jumped out as us. We could create a well
thought out, narrative driven detective game with our own twist, something that
hasn't been experimented with much. We knew that this game may not be one of
the popular choices, giving us a chance to be unique in our idea. After we
looked at the original game, ideas began to flow, and we ended up deciding on a
thriller type investigation game in a graphic novel style. My first thoughts
were, what will keep people playing our game? The first idea that came to mind
was horror. Everyone loves to be scared, and this aspect of gameplay keeps the
player immersed in the world. The narrative flowed naturally from this. We
conducted research into real life horror stories, looked into cults and decided
on a narrative which was both believable and horrific. We decided to push the
boundaries of horror and make our game as dark and disturbing as we could. A
game that would make people want to finish the narrative and be the hero.
In our project I was the role of Concept
Artist, as well as helping out with bits of the written work. After we planned
out our idea, I was happy we were going for a graphic novel style as it suited
my drawing style. I began work on characters and locations and the work seemed
to flow, as I really loved the characters I was creating. After writing the
character biographies I could really imagine how they were going to look, and
this made the drawings so much easier to complete.
The
design process I went through was tough, as I began with the easy drawings,
characters etc, but was then left with the harder stuff to complete like
environments. However I would not put anything in the final document that
wasn’t perfect, and although this caused a lot of angry tantrums at my
computer, it worked in my favor as I am 100 percent happy with all the artwork
I submitted into the final document. I thoroughly enjoyed experimenting with
the art style through the use of colour and lighting, and if I had more time I
would have completed much more artwork. I am going to continue working on art
for this idea anyway, as it is stretching my art skills to the limits, which is
a positive experience as it is helping me improve.
Our
final document came out really well, and I am extremely proud of all of the
artwork I submitted into it. Working with Liam Gallagher-Vaes we have put
together an extremely well thought out design document, which we are both proud
of and enjoyed doing.
497 words of goodness.
I am quite sad this project is over. I really enjoyed it.
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