- It is a game developed by Yuji Horir, what other games has he done?
- first person perspective/narrative
- Investigation adventure
- Looks?
- Story? Change the story, murder case?
- Retro way?
- Look at different art styles?
- Films, murder cases, what makes them interesting?
- Unique elements
- Murders committed using modern technology - the internet?
- Drawn quality of art
- Look at fictional and non- fictional murders
- Is this an exciting game?
- Would people be interested in this?
The Portopia Serial Murder Case
Firstly, We had a look at some game play of the original game for the Super Nintendo Entertainment System (SNES) from 1985.
http://www.youtube.com/watch?v=P6UQWvjC12I
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xRqdy88cJujTY3_wSKES18RCTUv4EjnrIyyOsA8KGRc8LVyOA3vknQz4zTN7olmzTzoSurIXdIAjt-m2Cjm4T-mOf7a118pXvdidoO5xVEUoedssVGsm1uxjcwVByPyQVOa6Fhv2xf0/s1600/DSC01599.JPG
http://my.stratos.net/~hewston95/RTM29/RTM29.html
http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers3.htm
http://uk.gamespot.com/features/6120427/p-2.html
We learnt from this video that it is a 2D text based game, it uses low resolution graphics and the colours are very bold. As well as a sum of the games style I conducted some thorough research covering its art style, gameplay and narrative.

PSMC was very sophisticated for its time. The aim of the game was for the player to solve a murder mystery, by searching for clues. To find them the player must search an array of scenes/settings and interact with characters.



The detective in charge of the investigation is never seen. His assistant, Yasuhiko Mano is the character who initially speaks to you, giving you commands.
As a team, we had the idea of having a horror aspect in the narrative as we feel without this an investigation game may get boring. Also, it is a mixture of genres which we can explore in depth. We decided on having the majority of the game set in one area, a normal large family home, which hides some dark secrets. From this ideas came flowing and we picked some games to study as reference to our ideas.
- Amnesia: The Dark Descent - In reference to the use of a house/mansion.
- LA.Noire - Investigative crime game, in reference to the use of clues and interrogation.
- Heavy Rain - In reference to the use of drama and third person view, as well as investigation.
- LOST The Game - In reference to the flashbacks used to gain clues.
- The Walking Dead - Episodic game, graphic novel art style, third person point and click adventure.
- Resident Evil 5 - In reference to the use of third person camera.
- Slender - In reference to the use of a torch, and the survival aspect of it.
- Alan Wake - The difference between light and day, and the horror aspect of the torch.
- Limbo - The use of black and white in the art style.
- Silent Hill - The use of survival horror, with the use of a torch and third person.
- Borderlands - Graphic novel art style.
We also looked at some films which had similar ideas to our game characters and narrative.
- Memento - The use of memory loss.
- Flight Plan - The use of a missing child and a large plot twist.
- Wickerman - The use of crime investigation and cults.
- The Woman in Black - The horror style and use of a mansion.
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