Monday, 1 April 2013

CS Games Analysing: Spore


Spore

Spore is a Sim-type creationism game, created to give players an experience of creating a creature from a cell stage and helping it evolve. It was created by EA, and released in 2008 for PC, MAC, Nintendo DS and Mobile. EA is well known for its unusual games which give the player a chance to control another beings life, for example The Sims. EA also have strong colours and environments in their games, and Spore is no exception. Spore is a game aimed at ages 12 and up, due to its theories and conflict, and also its creationism. Teenagers will be drawn to this game more than adults due to the popularity of Sim games and creative games with this age group.



The conflict in this game is very natural as it is merely a conflict for survival. The conflicts found in this game are means to kill and eat other animals, or to create territory. It is conflict found in everyday nature and give the game a sense of realism and survival of the fittest. The struggle in the game is only your own, as other players are not in the same world as you. The game creates creatures in the players world that will lead to conflict, leading the player to battle against them.


There is a significant amount of interaction in this game, the main part would be the customisation of the creatures. There is a substantial amount of customisation options for the player to choose from, making the creature that each player makes being unique. The player can also control their creatures, making their survival decisions for them, instead of clicking options for the characters. This makes the player feel more involved in how this story is being played out, rather than watching as it happens. In Spore, if the player was not interactive with the game, this would be quite boring. The player would merely watch as the cell grew into a creature and built civilisations etc. There would be no feeling of a struggle for survival, and the player would not feel like they are the creature.


The game itself is very colourful and unique. The graphics are quite cartoon-like and this gives a comedic feel to the game. The worlds portrayed contain unusual life and plants, conveying that it is not like our own world. The colours also help give this idea. Spore is a very beautiful game, with its environments adding life to the players worlds. Visual influences could possibly be The Sims, as well as Star Control. Other influences on the gameplay could be Darwins theory of evolution, which could also be an intertextual reference.

Spore’s fifth phase borrows heavily from games like Star Control 2 — which is still better in various aspects like diplomacy, fitting out your spaceship and a good mix of story line and free exploration. We suggest you look out for the still maintained open source version, ‘The Ur-Quan Masters’.”

Starting as a cell, we watched as a meteor crashed into our randomly generated land and we emerged. We were cute, a little blue with a beak and some little tentacles. The perspective is top down and, in our mind, we reminisced about Star Control before moving on.”


Spore has a persuasive purpose to make the player be creative. It gives the player the opportunity to be imaginative with their creatures to create something unique and full of life. The games look and sound give the player the feel of being this creature, and this makes the player think like an animal in terms of survival and what they must do to survive.

In my opinion, I feel they have tried to put too much into one game. The player can develop their creature to create civilisations, but then there is a space era etc, and it all gets quite confusing. The player should just be able to develop their creature into civilisation stage, and then maybe the civilisation increases in complexity over time. 


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