- September 12th
- Anti-War Game
- America’s Army -
- Operations
- NY Defender
- Kabul Kaboom
- Save the Whale
- Dafur is Dying
- Balance of Power
Play one of the video games here - or one of your
choosing - and analyse its procedural rhetoric. As
you play the game, you should keep the following
questions in mind:
- What are the rules of the system?
- What is the significance of these rules (over other
- rules)?
- What claims about the world do these rules make?
- How do I respond to those claims?
This simple game has
been made to teach children how to add up numbers. The child must
look at the pipes number they already have, and find the other end of
the pipe with the correct number to add up to ten. They must do this
to fill the water up so the whale can be free. The rules teach
children to be kind to Whales and help to free them, as well as
teaching them about numbers.
Even though the game is
predominantly about teaching children how to add up numbers to ten,
the rule of the game is basically to 'save the Whale'. This rule
teaches children that they must be kind to nature, and that Whales
should not be kept captive. The rules claim that Whales are captive
animals, and that we must protect them. The political views behind
this game belong to Greenpeace. However they are not giving
subliminal messages for children to want them as a political party,
they are only teaching children about being kind to Whales. The child
responds to the rules of the game by saving the Whale and freeing
him, leading to the child believing this is the right thing to do.
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